This is a pure deathmatch level. This is my first level so don't expect much. I tried to cover most of the good aspects of DOOM as best I could. ...
My first DOOM adventure and excursion into using the DEU. This is an out and out shoot 'em up and is designed for single player mode, but it is s...
Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the tel...
This is a map I made to try an old school style of detailing. It means that the geometry creates the "beauty". I modified nothing in the MAPINFO ...
In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell...
In this new and exciting deathmatch-Pwad you'll find no cross at all. It's called cross because of the huge cross in the open-air-arena I wanted ...
Basically, my friends and I spend hours playing DM on MAP07 in Doom ][, so I decided I'd make a wad in the likeness of said level. Though I never...
This is my first wad ever. Because I don't
Deathmatch game. Most the action takes place in one large room. Look for secret doors in the halls with blue armor. If you find yourself in a lit...
(This takes place during the events of Doom I) UAC has found something else on Phobos. It's another complex, with 4 buildings. You were sent to i...
You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'l...
Once again it came over me: Another idea for a great hall was born in my mind. So, with the help of DEU, I created a totally new Deathmatch-Pwad....
Every College campus has a "Quad". It's a central place where people go to relax, read, you know... Don't think youre gonna' get much relaxation ...
My first attempt at a simple yet fun and well balanced deathmatch map.
This wad intended to be my house and a little part of my neighbourhood, but now I don't think my neighbours would recognize it (not even my mothe...
This is a compilation of the WADs entered in Doomworld's fifth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 leve...
Seamless is a Vanilla Ultimate Doom map taking slot of E1M1 that makes no use of "use" lines. The theme is "base" and the map takes about 15 minu...
Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster...
Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest ...
Conventional DOOM wad designed around 3 key solution. Pretty straight forward. Really designed with cooperative play in mind but is a challenge f...