Map submitted for Doom Calendar project
This is a re-design of map01 of my MUMMY PHUQUERS wad I got rid of the glitches around the doorways and totally transformed the Egyptian section ...
). Second wad uploaded: drop me a line if you liked it.
What caused the hellspawn havoc in a remote science base? Could it have been a strange shipment sent from UAC teleport research center, a place c...
A medium sized DM level.....3D floors.....Secrets....Ideal for 4 - 6 players
This is a large level worked on for several weeks.
You must find a Red Skull Key and get the hell out before you are sacrificed to many tangential Great Old Ones in the temples of their worship.
The first of the Redemption series. This wad was oringally supposed to be released sometime in April, but never was, due to a lack of story, but ...
Designed for Deathmatch, but as usual I have put a few monsters in. A Hi-Tec sci-fi style level. Features include deep water and real 3D floors e...
I wanted to see if I could pull myself together and make a gothic-style map. Guess I did. Somewhat quake-ish, I'd say...
Journey into the center of the earth, into No Man's Land, a.k.a. Hell, a.k.a No Man's Land. First level and quite linear..but what the Hell!! :)
Part eight in a series of levels to be individually released and then eventually combined to form a final compilation. You find yourself travelli...
A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.
Seven levels with a hi-tec look. There are some real 3D features which need Doom Legacy to work. Designed mainly for Deathmatch, but as usual I p...
This Level is BULLIES.WAD, converted for Doom2.
This is a singleplayer map, i tried vanilla for the first time. I usually use hexen format because i like scripting, but after finishing this wad...
This is an old Deathmatch map I made for Legacy in 2002, and is the third map I ever released to the public. I've decided to upload it to the IDG...