Only 1 level map, very short... Was just made to learn mapping further.
This is my first WAD. I called it insane because of it's difficulty. I hope to include it a new episode. It's small, but hey, that doesn't matter...
This level is designed for deathmatch. It can be played in single player mode, but it's a bit easy... the exit might be a little hard to find tho...
This is my first level. Created with DoomEd The Real Thing What an editor should be...
"We're on an express elevator to hell, goin' down!" You have lost contact with the mining colony codenamed FURY. It is your job to find out what ...
I had a MIDI of "Take Me Home, Country Roads" lying around, so I decided to make a map with it. The "story" is that demons have appeared in an ol...
This is my first level, so it probably sucks. But, at least I tried to make it tough to get through, and I tried to use SOME architecture. The ba...
You've walked into a hellish world of greyscale and bad drawings. You hear of a facility that connects to your own world. You enter through the h...
Remake of the Doom 6666 game. With proper monsters. This only works fully in OpenGL mode. Jumping is needed to finish the map.
Something evil erupted inside of the traveling circus when it put down in your town.
Kill and survive.
Totally new team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 points (score is tallied WITHIN the...
This is my second WAD, hence the catchy title. It's smaller than I would have liked, but most of the construction was done in DEU 5 and I started...
3x3: Take Two is the spiritual sequel to the 3x3 community project, hosted by MFG38. The set contains 30 maps from 22 different authors, using on...
Cargo Area in the vein of Doom 1.<br><br> Version 1.1<br><br> This map is created specifically for GZDoom and Brutal Doom in mind. Jumping and fr...
Do you like Reese's peanut butter cups and cookies? Here you have it: Reese's Cookie. It consists of brown, tan, gold, orange, and yellow. This l...
A map that is the 4th floor of Ziff-Davis HQ at One Park Avenue, New York.
Nine maps made during the forty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and ...
According to your watch, it's the 12th of June. Which is odd, because it was definitely the 5th of June about five seconds ago, and you were at y...
Seventeen maps made during the fifty-third Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection ...
Good for Multiplayer DOOM with lots of spots to start. Some are good, some are bad, and some neither.
A pretty average (not to mention ?? small) WAD, except for the starting area. I think the start is astoundingly original, but then, I made it. (I...
Seventeen maps made during the fiftieth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and...